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JAVA

Moving Ball

import java.awt.*;
public class MovingBall extends Frame 
{
int ki;
int mouseX,mouseY; 
int shape;
/******************************************/ 
/***** shape = 1  circle          *******/
/***** shape = 2  square       *******/ 
/***** shape = 3  ellipse      *******/ 
/***** shape = 4  rectangle *******/ /***************************************/
public MovingBall()
{
ki = mouseX = mouseY = 0; 
shape = 0;
setBackground(Color.gray); 
setTitle ("Moving the Figures using Arrow keys, F1-Circle, F2-Square,F3Ellipse,F4-Rectangle");
}
public boolean handleEvent(Event e)
{
if (e.id == Event..WINDOW_DESTROY)
System.exit(0);
return(super.handleEvent(e));
}
public void paint(Graphics g) 
{
if (ki == Event.F1)
{
g.drawOvaltmouseX,mouseY,10,10); 
shape = 1;
}
if (ki == Event.F2) 
{
g.drawRect(mouseX,mouseY,10,10); 
shape = 2;
}
if (ki == Event.F3)
{
g.drawOval(mouseX,mouseY,10,20); 
shape = 3;
}
if (ki == Event.F4)
{
g.drawRect(mouseX,mouseY,10,20); 
shape = 4;
}
if (ki == Event.RIGHT) 
{
if (mouseX <= 623) 
mouseX += 15; 
if (shape == 1)
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 4)
g.drawRect(mouseX,mouseY,10,20);
}
if (ki == Event.LEFT)
{
if (mouseX >= 3)
mouseX -= 15; 
if (shape == 1)
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 4)
g.drawRect(mouseX,mouseY,10,20);
}
if (ki == Event.UP) 
{
if (mouseY >= 7) 
mouseY -= 15;
if (shape == 1) 
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 4)
g.drawRect(mouseX,mouseY,10,20);

if (ki == Event.DOWN) 
{
if (mouseY <= 410) 
mouseY += 15;
if (shape == 1) 
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 4)
g.drawRect(mouseX,mouseY,10,20);
}
if (ki == Event.HOME) 
{
if (mouseX >= 3) 
mouseX = 3;
if (shape == 1)
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 4)
g.drawRect(mouseX,mouseY,10,20);
}
if (ki == Event.END) 
{
if (mouseX <= 623) 
mouseX = 623;
if (shape == 1) 
g.drawOval(mouseX,mouseY,10,10); 
if (shape == 2)
g.drawRect(mouseX,mouseY,10,10); 
if (shape == 3)
g.drawOval(mouseX,mouseY,10,20); 
if (shape == 9)
g.drawRect(mouseX,mouseY,10,20); 
}
public boolean mouseDown(Event e, int x,int y)
{
mouseX = x;
mouseY = y;
repaint();
return true;
}
public boolean keyDown(Event e, int key)
{
ki=key;
repaint();
return true;
}
public static void main(String arg[])
{
MovingBall b;
b = new MovingBall();
b.resize(600,600);
b.show();
}
}

Output : This code used to move different shapes according to the arrow key pressed.

 


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