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Draw a Fish
import java.awt.*;
publie class Fish extends Frame
{
public Fish()
{
setTitle ("Face");
setBackground(new Color(128,255,255));
}
public boolean handleEvent(Event e)
{
if (e.id == Event.WIN~OW_DESTROY)
{
System.exit(0);
return super.handleEvent(e);
}
public void paint(Graphics g)
{
g.drawArc(100,100,300,100,15,155);
g.drawArc(100,100,300,100,155,345);
g.drawArc(110,150,50,75,45,45);
g.drawOval(110,140,10,10);
g.drawArc(100,144,30,15,180,180);
for( int i=125; i<350; i+=25)
g.drawArc(i,122,50,75,45,45);
for( int i1=120; i1<350; i1+=25)
g.drawArc(i1,150,50,75,45,45);
for( int i2=125; i2<350; i2+=25)
g.drawArc(i2,175,50,75,45,45);
g.drawArc(400,100,150,100,180,90);
g.drawArc(400,100,150,100,90,180);
g.drawArc(475,100,420,150);
g.drawArc(420,150,475,200);
}
public static void main(String arg[])
{
Fish l;
l = new Fish();
l.resize(600,600);
l.show();
}
}
Output
:
This code will know you to draw a fish.
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