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Encapsulation
INTRODUCTION:
The object oriented programming will give the impression very unnatural to
a programmer with a lot of procedural programming experience. In Object
Oriented programming Encapsulation is the first pace. Encapsulation is the
procedure of covering up of data and functions into a single unit (called
class). An encapsulated object is often called an abstract data type. In
this article let us see about it in a detailed manner.
NEED FOR ENCAPSULATION:
The need of encapsulation is to protect or prevent the code (data) from
accidental corruption due to the silly little errors that we are all prone
to make. In Object oriented programming data is treated as a critical
element in the program development and data is packed closely to the
functions that operate on it and protects it from accidental modification
from outside functions.
Encapsulation provides a way to protect data from accidental corruption.
Rather than defining the data in the form of public, we can declare those
fields as private. The Private data are manipulated indirectly by two
ways. Let us see some example programs in C# to demonstrate Encapsulation
by those two methods. The first method is using a pair of conventional
accessor and mutator methods. Another one method is using a named
property. Whatever be the method our aim is to use the data with out any
damage or change.
ENCAPSULATION USING ACCESSORS AND MUTATORS:
Let us see an example of Department class. To manipulate the data in that
class (String departname) we define an accessor (get method) and mutator
(set method).
using system;
public class Department
{
private string departname;
.......
// Accessor.
public string GetDepartname()
{
return departname;
}
// Mutator.
public void SetDepartname( string a)
{
departname=a;
}
}
Like the above way we can protect the private data from the outside world.
Here we use two separate methods to assign and get the required data.
public static int Main(string[] args)
{
Department d = new Department();
d.SetDepartname("ELECTRONICS");
Console.WriteLine("The Department is :"+d.GetDepartname());
return 0;
}
In the above example we can't access the private data departname from an
object instance. We manipulate the data only using those two methods.
ENCAPSULATION USING PROPERTIES:
Properties are a new language feature introduced with C#. Only a few
languages support
this property. Properties in C# helps in protect a field in a class by
reading and writing to it. The first method itself is good but
Encapsulation can be accomplished much smoother with properties.
Now let's see an example.
using system;
public class Department
{
private string departname;
public string Departname
{
get
{
return departname;
}
set
{
departname=value;
}
}
}
public class Departmentmain
{
public static int Main(string[] args)
{
Department d= new Department();
d.departname="Communication";
Console.WriteLine("The Department is :{0}",d.Departname);
return 0;
}
}
From the above example we see the usage of Encapsulation by using
properties. The property has two accessor get and set. The get accessor
returns the value of the some property field. The set accessor sets the
value of the some property field with the contents of "value”. Properties
can be made read-only. This is accomplished by having only a get accessor
in the property implementation.
READ ONLY PROPERTY:
using system;
public class ReadDepartment
{
private string departname;
public ReadDepartment(string avalue)
{
departname=avalue;
}
public string Departname
{
get
{
return departname;
}
}
}
public class ReadDepartmain
{
public static int Main(string[] args)
{
ReadDepartment d= new ReadDepartment("COMPUTERSCIENCE");
Console.WriteLine("The Department is: {0}",d.Departname);
return 0;
}
}
In the above example we see how to implement a read-only property. The
class ReadDepartment has a Departname property that only implements a get
accessor. It leaves out the set accessor. This particular class has a
constructor, which accepts a string parameter. The Main method of the
ReadDepartmain class creates a new object named d. The instantiation of
the d object uses the constructor of the ReadDepartment that takes a
string parameter. Since the above program is read-only, we cannot set the
value to the field departname and we only read or get the value of the
data from the field. Properties can be made also Write-only. This is
accomplished by having only a set accessor in the property implementation.
WRITE ONLY PROPERTY:
using system;
public class WriteDepartment
{
private string departname;
public string Departname
{
set
{
departname=value;
Console.WriteLine("The Department is :{0}",departname);
}
}
}
public class WriteDepartmain
{
public static int Main(string[] args)
{
WriteDepartment d= new WriteDepartment();
d.departname="COMPUTERSCIENCE";
return 0;
}
}
In the above example we see how to implement a Write-only property. The
class WriteDepartment has now has a Departname property that only
implements a set accessor. It leaves out the get accessor. The set
accessor method is varied a little by it prints the value of the
departname after it is assigned.
Conclusion:
The Encapsulation is the first footstep towards the object-oriented
programming. This article gives you a little bit information about
Encapsulation. Using accessor and mutator methods we can make
encapsulation. Another one method is using a named property. The benefit
of properties is that the users of your objects are able to manipulate the
internal data point using a single named item. |